Week 3: Analyse and assess one aspect of programming by UBD
Module Focus: 9.2 Maintaining a Balance
Programming by UBD (undersanding by design) is a very novel approach to designing programms for teachers to work within. It was been described as backwards design, but it is simply another perspective of what is the best way to design structures and programmes for teachers to work with.I particularly like the element of using major goals as a emphasis for teachers to follow (this is not used in the current predominant programming technique). I have observed during practicums that teachers often do not show the connections between the ideas and concepts that are covered in each lesson. I found during my last prac experience that I treated each class as being in its own little 'bubble' and not part of a bigger picture. As 'scientists' we know that the material we cover is all related and that these relationships are clear and obvious, but sometimes (as I did on prac) we forget that students arent aware of these relationships and it is part of our job to show/ demonstrate/ explain/ highlight the interconnectedness of all the ideas that are being tossed around. The use of major goals (and essential questions) gives teachers a way to consolidate all the ideas back to one point that shows their relationships.
As an example, in module 9.2 I would base the class time around asking the following questions and looking into their answers;
- How to the elements of an environment shape the life that calls it 'home'?
- How do plants and animals transport the gasses they need to survive around internally?
- Plants and animals need to keep everything (water, gasses, waste, nutrients, etc) in a delicate equilibrium to function properly. How do they achieve such a feat?
There's heaps on the web to explore more about UBD. It sounds dodge but wikipedia is a decent place for the basics, and then there's a fair bit out there by Grant Wiggins and even lectures on UBD from youtube.